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ArchViz Project

This Architectural Visualisation project was done to learn new physics materials. I wanted to learn how to create water bodies, foliage and cloth physics while knocking out a realistic, 3D architectural visualisation project. The whole scene is about 4.7 million triangles (5-15k triangles per object. I still want to fix some textures and update the lighting abit but for now, I wanted to share this.

Everything was modelled from start to finish, except 2 tree models I imported for some variety. I created this with modular design in mind (so object snap to a grid and can be re-assembled in another software engine). Rendering has taken more time than I thought, especially when testing different lighting setups. Volumetric fog added some great lighting but it hasnt given me the God Rays I want and at times the image looks better when rendered without any volumetrics.

Greybox 2

Greybox 2

Material Test 1

Material Test 1

Material test 2

Material test 2

Living Room

Living Room